About the Conference

The 2nd Annual Digital Campus and Learning Transformation Conference is the event platform that will provide educators and learning professionals with essential strategic and technical knowledge to facilitate their digital transformation.

Understand the requirements for learning spaces to meet the needs of students, learn to address challenges in professional training for higher education & VET staff, explore evidence-based design with blended pedagogies, and utilize new technologies including Virtual Reality, 3D Printing, Drones, Robotics, Apps, BYOD, and Gamification to create a truly student-centric learning experience.

Themed “Towards New Learning Pathways, Future Foundations & Life-long Learning”, the 2nd edition of the conference will focus on case studies from innovative educational institutions and industries, allowing you to learn from best practices and bench mark your institution’s progress against industry exemplars.

What's New at 2018 Conference?

The 2nd Annual Digital Campus and Learning Transformation Conference will consist of 3 separate engaging conferences that will examine how disruptive innovations including AI, robotics, drones, 3D printing, and various new apps are impacting educational institutions and their existing learning pedagogies.

Take a look at how top educational institutions and industries are also using Research/Design Thinking as a tool for designing learning spaces that can help promote better learning outcomes and student well-being.

You will also be invited to experience first hand the impact of these innovations to the learning and education industry with multiple site tours to top innovative institutions.

2018 Program Key Themes


  • Next Generation Blended Learning Innovations
  • How AI and Analytics Improve Students’ Learning Pathways
  • Real Evidence-Based Pedagogical Improvements
  • Understanding Future Employer’s “Skill Lens”
  • Digital Gamifications and Blending Learning with Fun in the K-12 sector
  • Creative Experiential Learning through Robots
  • Curriculum Design 2020
  • How Assistive Technology Can Support Students with Disabilities
  • Immersive AR/VR Learning Environments
  • Evidence-Based Design to Innovate Learning Spaces
  • Flipped Classrooms and Adaptive Learning
  • Designing Personalized Learning Experience
  • Building Success for Marginal Students with Digital Immersion


  • Blended Learning Innovations & Learning Analytics
  • AR/VR/MR in Education
  • Using Research/Design Thinking as a Tool for Designing Spaces

Past Participating Companies

The inaugural Digital Campus and Blended Learning Innovation Conference was conducted in Melbourne, Australia in 2017 to resounding success. Past participating companies include:

  • ACG Parnell College
  • AMES Australia
  • Builders Academy Australia
  • Cengage Australia & New Zealand
  • Central Queensland University
  • Chatswood High School
  • Chisholm Institute
  • CQUniversity
  • Edith Cowan University
  • Goodstart Early Learning
  • Griffith University
  • Holmesglen Institute
  • Iona Presentation College
  • KPMG Australia
  • La Trobe University
  • Le Cordon Bleu
  • Massey University
  • Melbourne Business School
  • Melbourne Law School
  • Melbourne Polytechnic
  • MGSM
  • Nan Tien Institute
  • New Zealand College of Chiropractic
  • Pacific International Hotel Management School
  • Palm Beach- Currumbin State High School
  • Postgraduate Institute of Management
  • Queensland University of Technology
  • The University of Queensland
  • Trinity College Pathways School
  • Unitec Institute of Technology
  • University of Adelaide
  • University of Canterbury
  • University Of Melbourne
  • University of Newcastle
  • University of Southern Queensland Toowoomba
  • University of Tasmania
  • University of the Sunshine Coast
  • UNSW Global
  • William Angliss Institute