About the Conference

The 3rd Higher Education Digital Campus and Blended Learning Transformation Conference is the event platform that will provide educators and learning professionals with essential strategic and technical knowledge to facilitate their digital transformation.

Understand the requirements for learning spaces to meet the needs of students, learn to address challenges in professional training for higher education & VET staff, explore evidence-based design with blended pedagogies, and utilize new technologies including Virtual Reality, 3D Printing, Drones, Robotics, Apps, BYOD, and Gamification to create a truly student-centric learning experience.

Themed “Immersive AR/VR, Adaptive Learning, AI, & Next Generation Learning Delivery”, the 3rd edition of the conference will focus on case studies from innovative educational institutions and industries, allowing you to learn from best practices and bench mark your institution’s progress against industry exemplars.

What's New at 2019 Conference?

The 3rd Higher Education Digital Campus and Blended Learning Transformation Conference consist of 4 site tours that will give you the groundbreaking experience and novel display of next generations learning facilities at leading universities. From the latest immersive virtual reality learning labs to next generation learning spaces that incorporate digital immersion, this exploratory site visit will show you how higher eds are re-designing future classrooms and utilizing new technologies including Virtual Reality, 3D Printing, Drones, Robotics, Apps, BYOD, Gamification to create a truly student-centric learning experience.

Take a look at how top educational institutions and industries are also using Research/Design Thinking as a tool for designing learning spaces that can help promote better learning outcomes and student well-being.

2019 Program Key Themes

MAIN CONFERENCE THEMES

  • How AI Can Dramatically Transform Student Learning
  • Why Adaptive Learning Will Drive Individualized Student Learning Progress Better
  • Designing for An Individualized Learning Experience in the Higher Ed
  • Transforming Student Learning with Immersive Virtual and Augmented Reality 
  • Preparing Your Institution for Next Generation Digital Learning Infrastructure
  • Driving Higher Student Engagement with Simulations and Gamified Teaching Methodologies 
  • Global Exemplars in Adaptive and Blended Learning
  • Learning Analytics: Successful Applications in Higher Ed
  • Designing Digital Classrooms of the Future
  • Adopting Extremely Successful “Flipped Classroom” Strategies
  • Measuring Success of Blended Learning Programs
  • Experiential Learning through Robotics, 3D Printing, Drones, Experimental Farms & Advanced Coding

Past Participating Companies

The annual Digital Campus and Blended Learning Innovation Conference was conducted in Australia and New Zealand. Past participating companies include:

  • ACG Parnell College
  • AMES Australia
  • Builders Academy Australia
  • Cengage Australia & New Zealand
  • Central Queensland University
  • Chatswood High School
  • Chisholm Institute
  • CQUniversity
  • Edith Cowan University
  • Goodstart Early Learning
  • Griffith University
  • Holmesglen Institute
  • Iona Presentation College
  • KPMG Australia
  • La Trobe University
  • Le Cordon Bleu
  • Massey University
  • Melbourne Business School
  • Melbourne Law School
  • Melbourne Polytechnic
  • MGSM
  • Nan Tien Institute
  • New Zealand College of Chiropractic
  • Pacific International Hotel Management School
  • Palm Beach- Currumbin State High School
  • Postgraduate Institute of Management
  • Queensland University of Technology
  • TAFE NSW
  • The University of Queensland
  • Trinity College Pathways School
  • Unitec Institute of Technology
  • University of Adelaide
  • University of Canterbury
  • University Of Melbourne
  • University of Newcastle
  • University of Southern Queensland Toowoomba
  • University of Tasmania
  • University of the Sunshine Coast
  • UNSW Global
  • William Angliss Institute