About the Conference

The Digital Campus and Learning Transformation 2018 Conference is the event platform that will provide educators and learning professionals with essential strategic and technical knowledge to facilitate their digital transformation.

Understand the requirements for learning spaces to meet the needs of students, learn to address challenges in professional training for higher education & VET staff, explore evidence-based design with blended pedagogies, and utilize new technologies including AR/VR, Robotics, Apps, BYOD, and Gamification to create a truly student-centric learning experience.

The conference will focus on case studies from innovative educational institutions and industries, allowing you to learn from best practices and bench mark your institution’s progress against industry exemplars.

Why Join This Conference

5 Powerful Reasons to Attend this Ahead-of-the-Curve Digital Campus Conference:

  1. Learn from best practices and case studies of institutions that have successfully embarked on the digital transformation
  2. Utilize learning analytics to understand and raise students’ learning outcomes
  3. Establish appropriate training to academic staff to spearhead the digital switch
  4. Understand how to design and improve students’ learning experience
  5. Explore Immersive AR/VR/MR

You will also be invited to experience first hand the impact of these innovations to the learning and education industry with multiple site tours to top innovative institutions. 

2018 Program Key Themes


  • Next Generation Blended Learning Innovations
  • How AI and Analytics Improve Students’ Learning Pathways
  • Real Evidence-Based Pedagogical Improvements
  • Understanding Future Employer’s “Skill Lens”
  • Digital Gamifications and Blending Learning with Fun in the Primary and Secondary sector
  • Creative Experiential Learning through Robots
  • Curriculum Design 2020
  • How Assistive Technology Can Support Students with Disabilities
  • Immersive AR/VR Learning Environments
  • Evidence-Based Design to Innovate Learning Spaces
  • Flipped Classrooms and Adaptive Learning
  • Designing Personalized Learning Experience
  • Building Success for Marginal Students with Digital Immersion


  • Blended Learning Innovations & Learning Analytics
  • AR/VR/MR in Education
  • Using Research/Design Thinking as a Tool for Designing Learning Spaces

Past Participating Companies

The inaugural Digital Campus and Blended Learning Innovation Conference in 2017 was a resounding success. Past participating companies include:

  • ACG Parnell College
  • AMES Australia
  • Builders Academy Australia
  • Cengage Australia & New Zealand
  • Central Queensland University
  • Chatswood High School
  • Chisholm Institute
  • CQUniversity
  • Edith Cowan University
  • Goodstart Early Learning
  • Griffith University
  • Holmesglen Institute
  • Institute for Media Innovation, NTU
  • KPMG Australia
  • La Trobe University
  • Le Cordon Bleu
  • Massey University
  • Melbourne Business School
  • Melbourne Law School
  • Metta School
  • MGSM
  • Nan Tien Institute
  • Nanyang Technological University
  • Pacific International Hotel Management School
  • Palm Beach- Currumbin State High School
  • Postgraduate Institute of Management
  • Queensland University of Technology
  • Singapore Management University
  • Singapore University of Technology and Design
  • The University of Queensland
  • The University of Tokyo
  • Unitec Institute of Technology
  • University of Adelaide
  • University of Melbourne
  • University of Malaya
  • University of Newcastle
  • University of Southern Queensland Toowoomba
  • University of Tasmania
  • University of the Sunshine Coast
  • UNSW Global
  • William Angliss Institute