About the Summit

Esports is a fast booming industry, already making more than double the revenue of the movie business. By 2020, the global Esports market is expected to generate $2 billion per year with an estimated global audience of 600 million fans.  Media rights, advertising, merchandising sales, sponsorship opportunities and revenue streams are all increasing by double digits each year. As such, the opportunities it represents are enormous.

To help you discover business opportunities and trends in Esports, Clariden Global cordially invites you to the ANZ Esports Summit 2019 in Melbourne from 6-8 March 2019. Meet and forge partnerships with some of the most brilliant minds in the Esports ecosystem as they share with you success stories, business case studies and strategies to drive greater returns on your Esports investments.

Mark 6 – 8 March 2019 in your calendar and book your seat now! Join us in harnessing the promising potential of Esports by tapping into the expertise of game developers, broadcasters, sponsors, regulators and team owners with leading case studies and business strategies. We look forward to welcoming you!

Key Themes at the Summit

  • Australia’s Most Successful Esports Case Study: Intel Extreme Masters
  • Strategies to Build and Commercialize a Global Esports Event
  • How to Acquire Major Sponsors for Esports Tournaments
  • Successful Sponsorship Case Study: Vodafone, Redbull & AirAsia
  • Elevating Your Brand Through Esports
  • Network Ten and Gfinity Esports Broadcasting Collaboration
  • How Riot Games Build a Sustainable & Robust Esports Business Model
  • AFL and Riot Games Collaboration on World-Class Esports Tournaments
  • Strategies to Engage New Audience, Sponsors & Fans
  • New Immersive Experience with Virtual Reality
  • Transitioning from Traditional Sports Club to Esports
  • Market Opportunity, Growth and Trends in ANZ’s Esports Industry
  • Partners Sourcing & Champagne Networking Event

5 Key Takeaways from Attending This Summit

  1. MASTER key Esports opportunities and trends – Media Rights, Subscriptions, Online Advertisements, Ticketing and Merchandise, Sponsorships and Direct Advertisements and Publisher Fees – to sharpen your positioning and grow your revenue
  2. DISCOVER international and award-winning success stories and live demonstrations to inspire and accelerate your Esports initiatives
  3. ACQUIRE strategies to build your brand awareness among Esports audiences, with better understanding of their size, global reach, and demographic, psychographic, and behavioural attributes
  4. LEARN to address common Esports challenges around lack of public and mainstream understanding and exposure, in order to drive greater returns on your Esports investments
  5. ENGAGE and forge partnerships with some of the most innovative minds in the Esports ecosystem: game publishers, broadcasters, sponsors, regulators and venue and team owners

Companies Expected at the Summit

  • Accenture
  • Amazon Web
  • Animoca Brands
  • Asi Solutions
  • Australian Esports League
  • Avant Gaming
  • Blizzard Entertainment
  • Cloud Alliance
  • Dell DMC
  • Delloitte
  • Emerge Gaming
  • Esl Gaming
  • Esports Central
  • Esports Mogul
  • Fujitsu
  • Gfinity Esports
  • Hewlett Packard
  • IBM
  • Insentra
  • Kotaku
  • Legacy Esports
  • Microsoft
  • Nova Entertainment
  • Oracle
  • Order Esports
  • Planit Testing
  • Primeq
  • Razer
  • Reload Esports
  • Riot Games
  • Salesforce
  • SAP
  • Sony Interactive
  • Sportshero
  • System Partners
  • Tabcorp
  • TEG Live
  • TelstraThoughtworks
  • Throwdown Esports
  • Twitch
  • Vmtech