7 March 2019, Thursday
|
TIME |
AGENDA |
|
09:00 |
Welcoming Speech, Opening Remarks & Thank You Sponsor Speech by Summit Producer |
|
|
|
|
09:15 |
Australia’s Largest Esports Case Study: How ESL Took Intel Extreme Masters to Global Stage in Esports Tournaments Around the World – Challenges and Lessons Learnt at Sydney |
|
|
- Australia’s biggest esports event was held at Sydney’s Qudos Bank Arena with live audience of 18,000 and 13.5 million unique online viewers tuning to the broadcast
- 2017 IEM Sydney drew 7,000 fans per day and over 8 million viewers online
- The Australian esports community has consistently showed its dedication to attend live esports championships
|
|
 |
NICK VANZETTI
Managing Director
ESL Gaming |
 |
 |
BEN GREEN
Business Development
ESL Gaming |
 |
09:45 |
Riot Case Study: How Riot Games Build a Sustainable and Robust Business Model in an Esports Market |
|
|
- Unveiling Riot Games’ new esports model for the Australian market
- Ensuring business sustainability and maximized brand positioning for non-endemic sponsors
- Overcoming challenges in an unregulated market and business instability
- Reviewing the steps done and future opportunities in the Australian esports market
|
|
 |
DANIEL RINGLAND
Country Manager
Riot Games
|
 |
10:15 |
Morning Refreshments & Networking |
|
Marketing Opportunity, Growth and Trends in ANZ’s Esports Industry |
10:30 |
Australian Esports Association Perspective: Why Esports Will Outperform Your Expectations By Growing to a $2 Billion Industry by 2020 |
|
|
- Growth opportunity in Media Rights, Subscriptions, Online Advertisements, Tickets and Merchandise, Sponsorships and Direct Advertisements, and Publisher Fees
- Total revenue in this sector will easily eclipse the $1 billion mark by 2019
- Esports allow marketing access to demographics of esports fans base of predominantly male audience of 16-23 age group
|
|
 |
DARREN KWAN
President
Australia Esports Association
|
 |
Opportunities for Brands and Sponsors: Understanding Your Esports Demographic and Audience and How To Position Your Brand Effectively |
11:00 |
LG Case Study: Why Did LG Enter The Esports Industry & How It Benefited From Sponsoring One Of The Top Esports Club In Oceania, Dire Wolves |
|
 |
RUSS PRENDERGAST
Head of Brand
LG Australia |
 |
11:20 |
JB Hi-Fi Case Study: Why We Sponsored Melbourne Esports Open and What Were the Returns from this Sponsorship Deal |
|
|
- JB Hi-Fi signed 3 year deal with Melbourne Esports Open
- How JB Hi-Fi determined this was the right marketing and branding strategy
- Returns derived from this sponsorship deal
|
|
11:40 |
Vodafone Esports Brand Sponsorship Case Study: How Vodafone Developed Powerful Branding and Marketing Strategy with Esports Intel Extreme Masters |
|
|
- The Vodafone experience so far in the esports scene – Why we have invested and what have been the returns since?
- Developing powerful branding and marketing strategy – How to create genuine content that resonates with your audience?
- Working with influencers to maximize your return on investment
|
|
 |
NATASA ZUNIC
General Manager, Brand & Marketing
Vodafone Australia |
 |
12:00 |
AirAsia Case Study: How AirAsia Successfully Implemented Internal Esports Branding Initatives Within 6 months |
|
|
- Non-endemic brands usually take a longer time to enter esports due to lack of understanding by senior management. Some take 2 years due to budget cycle (1yrs education + 1yrs budget approval)
- AirAsia took only 6 months to set up esports initiatives. They have scaled up esports program for its employees, the AirAsia Allstars Esports Club, from 10 to 200 employees now
- As for its interest towards an esports league, AirAsia could be looking at sponsoring an upcoming league for the first time or see the company becoming a tournament organizer itself, either for national-scale leagues or one for internal esports enthusiasts within the company
|
|
 |
ALLAN PHANG
Head of Engagement & Internal Branding
AirAsia
|
 |
12:30 |
Lunch & Networking |
|
|
|
|
13:30 |
Interactive Roundtable Discussion |
|
|
- How City of Melbourne is Accelerating the Growth of esports as an Emerging World Class Venue
|
|
 |
FILIP KARINJA
Managing Director
Small Caps |
 |
|
- How Sydney is Drawing Major Crowds with First Dedicated HIgh Performance esports Arena
|
|
|
- Understanding Your esports Demographic and Audience- How To Position Your Brand Effectively
|
|
|
- What is the Sustainable Business Model for Game Publishers in esports?
|
|
|
- Governance Framework for esports in Australia
|
|
|
- What Sponsors Are Looking For in Major e-Sports Events
|
|
Rising Opportunities for Esports Media Rights, Licensing & Broadcasting |
14:30 |
Esports Business Model Evolution: Transitioning from Sponsorships to Media Rights |
|
|
- Media rights currently account for 14% of esports revenue, while sponsorships make up 38%
- While Goldman Sachs expects sponsorship opportunities to continue to grow, it sees more growth potential in media rights, projecting the category to reach 40% of total revenue
- This figure is comparable to the percent of total revenue generated by media rights deals in traditional sports leagues
|
|
 |
DAVE HARRIS
Managing Director
Guinevere Capital |
 |
15:00 |
Afternoon Refreshment & Networking |
|
|
|
|
15:30 |
Roundtable: Understanding Your Esports Demographic & Audience – How to Position Your Brand Effectively |
|
|
|
|
 |
CHRIS DERRICK
CEO
ORDER Esports
|
 |
16:00 |
Twitch Case Study: Strategy Behind Twitch’s Decision to Secure Exclusive Esports Online Tournaments with $90 million Overwatch League Exclusive Rights and Gfinity Elite Series Australia |
|
|
- Twitch’s $90M Overwatch League is biggest esports distribution deal ever
- What Twitch is looking for when securing exclusive rights
|
|
 |
SCOTT WENKART
Managing Director
Showdown (Twitch) |
 |
16:30 |
Panel Discussion: How to Commercialize and Create a Successful Esports Partnership
|
|
|
- Understanding the business case for getting involved with esports
- Determine how to engage and create mutual benefit for you and your partner and discussing effective strategy for branding, marketing and advertising with sales and creative teams
- Discussing the true opportunity of esports and how we can drive it into the mainstream
|
|
 |
TIM MCGREGOR
Managing Director
TEG Live |
 |
 |
CHRIS DERRICK
CEO
ORDER Esports
|
 |
17:00 |
Partners Sourcing Event: Champagne Networking Session
|
|
|
- Meet and Network with Game Publishers, Regulators, Venue Hosts, Team Owners, Broadcasting Producers, Sponsors and Advertisers
|
|
|
 |
|