Agenda

Time Agenda  
MORNING
09:00 – 12:00 ARVR SAFETY, TRAINING, MAINTENANCE EXPERIENTIAL SITE TOUR @ University of Auckland, Laboratory for Industry 4.0 Smart Manufacturing Systems (LISMS)
Industry 4.0 holds the promise of increased flexibility in manufacturing, better quality and improved productivity, which enables New Zealand companies to take on the challenges of producing more individualized products with a short lead-time to market. The resultant higher quality products and services ultimately enhance companies’ competitiveness.

The LISMS is established to showcase some key technologies of Industry 4.0, as well as to demonstrate how New Zealand businesses benefit from implementing these technologies. The laboratory also facilitates interactions and collaborations between industry partners and researchers.

1
AFTERNOON
13:30 – 17:00 AR/VR CUSTOMER EXPERIENCE & PRODUCT DEVELOPMENT EXPERIENTIAL SITE TOUR  @ M Theory
M Theory is a specialist arm of creative innovations agency Method and focuses on delivering interactive, immersive and awe-inspiring experiences through a range of augmented and virtual reality services. This includes 360 video, post-production, 3D modelling and digital storytelling, along with computer-generated imagery, app and game development.

A leader in the AR/VR space in Australasia, M Theory has worked with Ngati Whatua Orakei, Warner Brothers, NZ Post, Mercury, Salvation Army, and WSP-Opus (amongst others) to bring AR and VR experiences to life as well as creating their own games and experiences.

Since 2003 Method has worked with clients to create unique and compelling experiences for marketing, communications, and entertainment through web, mobile, games, and emerging technology.

3
Time Agenda  
09:00 Opening Address and Day 1 Highlights by Chairperson 
Amber-Taylor-roundedAMBER TAYLOR
Co-Founder
Augmented Reality Applications
Augmented Reality Application
 AR/VR FOR CUSTOMER EXPERIENCE, MARKETING AND PRODUCT DEVELOPMENT
09:10
Multi-sensory Immersive Experience – ARVR’s Next Big Move
  • Immersive, Experiential, and Multisensory: How Future Marketing looks like
  • Involving all senses in the immersive virtual reality environment to create truly memorable customer experiences
  • Total sensory immersion to greatly attributing to the overall real-time feel by ARVR
Pradeep-Khanna-roundedPRADEEP KHANNA
Executive Director, APAC
VR/AR Association
 arvr association
09:50 Augmented and Virtual Reality Education – The Future of Classrooms  
  • How immersive experiences in education environment can help students to truly enjoy the learning process
  • Helping teachers to not only improve, but also democratize education
  • Transforming your teaching models for the digital age
Tara-roundedTARA FAGAN
Executive Council Member
EdTechNZ
 EdTechNZ
10:30 Morning Refreshments & Networking Session
 HOW AR/VR WILL REVOLUTIONIZE THE EDUCATION AND TRAINING INDUSTRY
10:45 Heritage VR: Back to the Past
DR MIRIAM ROSSMIRIAM-ROSS-rounded
Senior Lecturer, Film Programme

Victoria University of Wellington
 Victoria University of Wellington
11:30 Designing Learning Making Use of ARVR
  • Using educational taxonomies to Identify where ARVR adds value
  • Designing Intended Learning Outcomes for ARVR
  • Assessing skills and capabilities acquired through ARVR
SIMON-PAUL-ATKINSON-roundedSIMON PAUL ATKINSON
Head of Learning Design, International Educator
Open Polytechnic
 Print
12:15 Networking Luncheon
 HOW AR/VR TRANSFORMS CUSTOMER EXPERIENCE WITH IMMERSIVE AND EXPERIENTIAL ENGAGEMENT
13:15 Roundtable Discussions: How ARVR is Transforming Different Industry Verticals  
  • ARVR in eCommerce: The future of eCommerce with ARVR
reza-roundedS.REZA HAMZEH
Manufacturing Systems
University of Auckland
 UOA
  • ARVR in Retail: Boosting retail sales with immersive technologies
  • ARVR in eCommerce: The future of eCommerce with ARVR
  • ARVR in Education: How ARVR technology is changing the way students learn
Pradeep-Khanna-roundedPRADEEP KHANNA
Executive Director, APAC
VR/AR Association
 arvr association
  • How ARVR is Poised to Transform Marketing & Customer Experience
  TRENT-STONE-roundedTRENT STONE
Digital Design, Marketing & VR
Context Architects
 Print
 AR/VR IN RE-SHAPING IMMERSIVE TRAINING AND SAFETY
14:30 VR Business Wide: How Melbourne Water Is Using VR To Train Staff and Build Better Plants
  • Taking training into the field, rather than bringing people to training
  • Designing our hazards in new buildings before they’ve been built
  • Just In Time Training: Training when you need it, not when it’s scheduled
Scott-roundedSCOTT MCMILLAN
Safety, Technology and Innovation
Melbourne Water
 Melbourne-Water-e1489453666601
15:15 Afternoon Refreshments & Networking Session
15:30 Virtual Disaster Preparedness: How AR/VR Improves Hazardous Safety & Emergency Response 
  • ARVR realistically and safely stimulating major accident events in individual or group training scenarios for rapid learning
  • VR for site and task familiarisation training prior to mobilising personnel to sites
  • Better prepare officers and citizens for various emergency scenarios while in a safe environment
RUGGIERO-LOVREGLIO-roundedRUGGIERO LOVREGLIO
Senior Lecturer
Massey University

 Massey University
16:15 Panel Discussion: What It Takes to Create the Perfect ARVR Experience? 
  • Why VR is the “ultimate empathy machine”
  • How to use VR to add value and sensations to your marketing content
  • Best practices to create unique experiences that help you establish a strong emotional connection with your valued customers
Tara-roundedTARA FAGAN
Executive Council Member
EdTechNZ
 EdTechNZ
SIMON-PAUL-ATKINSON-roundedSIMON PAUL ATKINSON
Head of Learning Design, International Educator
Open Polytechnic
 Print
RUGGIERO-LOVREGLIO-roundedRUGGIERO LOVREGLIO
Senior Lecturer
Massey University

 Massey University
 17:00 Q&A Session & Closing Remark by Conference Chairperson
 17:10 Champagne Networking 
image-3Enjoy a glass of champagne whilst networking with other like-minded individuals on topics that are of most interest to you and fellow delegates.
Time Agenda
09:00 Highlights on Conference Day 2 Key Sessions by Chairperson 
Amber-Taylor-roundedAMBER TAYLOR
Co – Founder

Augmented Reality Applications
Augmented Reality Application
 09:10 Virtual Reality and Perspective Taking in Policing
ANN-CRONIN-roundedDR ANN CRONIN
Senior Teaching & Learning Advisor

NZ Police
NZ Police
ARCHER-YANG-roundedARCHER YANG
Multimedia Designer
NZ Police
NZ Police
 INDUSTRIAL ARVR IN TRANSFORMING MANUFACTURING, OPERATIONS AND MAINTENANCE
09:50 Transforming Field Workers in a Connected Plant” with Focus on Safety, Competency and Productivity
DION-DAVIDSON-roundedDION DAVIDSON
Pacific Sales Leader, Connected People, Plant & Personal Safety and Performance Programs
Honeywell
Honeywell
10:30 Morning Refreshments & Networking Session
10:45 ARVR for Rich Customer Experiences – Democratising Design
  • Bringing customers on a journey like never before
  • Ensuring transparency and clarity with a 1:1 scale
    experience from the start
  • Interacting with the design – creating a retail store
  • Using AR to share the experience beyond our VR lab
  • Adding the 3rd and 4th dimensions – space and time – to architectural drawings
JONNY-BREEN-roundedJONNY BREEN
Digital Principal
Context Architects
Print
 ARVR FOR HOSPITALS
11:20 Virtual Reality in Healthcare
  • Overview or VR technologies for rehabilitation and health interventions
  • Benefits and limitations of VR technologies in healthcare
  • Research challenges
BURKHARD-WUENSCHE-roundedBURKHARD WUENSCHE
Director of Graphics Group and Division for Biomedical Imaging and Visualization
University of Auckland

UOA
11:55 Next-generation Care Delivery: How Healthcare Teams can Gain an Edge by using VR & AR for Surgery and Training 
  • AR, with 3D mapping and imagery, enhancing doctors’ understanding of complex anatomy for more precise surgical procedures
  • VR providing physicians and other healthcare professionals with case-based learning and complex immersive clinical and emergency training exercises
  • Delivering high quality, safe, effective and patientcentered care through hands-on experiential learning
Pleayo-Tovaranonte-roundedPLEAYO TOVARANONTE
Executive Director
Rev3 Technology
 Rev3 Technology
12:30 Networking Luncheon
 USING AR/VR’S IMMERSIVE EXPERIENCE TO TRANSFORM ENTERTAINMENT, TOURISM AND GAMING
13:30 Virtual Reality – The Ultimate Future of Gaming Entertainment
  • Revitalizing the gaming plateau – how VR gaming embraces the mainstream
  • VR – the new frontier in gaming, offering immersion and experiences completely different to what gamers have been used to
  • Advanced innovations to offer gamers novel and engaging gaming experiences
JESSICA-MANINS-roundedJESSICA MANINS
CEO of Mixt
Managing Director of HolXR 
 Mixt
14:10 Creating Perfect Story Telling and Emotional Experiences with Virtual Reality 
  • Sharing the Movie – The Green Fairy, how to tell stories with VR
  • Learn the golden rules of immersive storytelling through lesson learned from New Zealand’s first VR movie
alejandro-davila-roundedALEJANDRO DAVILA
Virtual Reality Producer
Conical – Interactive Studio
 Latest - CONICAL logo
14:40 How Virtual Reality is Changing Customer Experiences
  • Achieving strong emotional connection with customers, unobtainable in traditional passive marketing strategies
  • AR/VR to prompt higher reaction in customers and longer engagement with less distractions
  • Successfully conveying your unique value proposition and message to effectively differentiate yourself
Sam-Ramlu-roundedSAM RAMLU
Storyteller, Innovator, Creative Strategist
and International Speaker, Managing Director
Method New Zealand
 Method (NZ)
15:15 Afternoon Refreshments & Networking Session
15:30 The Virtual and the Real – Digital Convergence for Interactive, Immersive Cinematic VR/AR
  • Emergence of digital media, VR/AR
  • How film and game production techniques combine to create interactive, immersive experiences
  • New platforms and tools becoming accessible across industries
MEREDITH-MEYER-NICHOLS-roundedMEREDITH MEYER-NICHOLS
Guest Lecturer, Master of Design Technology
Victoria University of Wellington – Miramar Creative Centre

 Victoria University of Wellington
16:10 Case Study: Designing Powerful ARVR Experiences with Smart User Interface 
  • Volumetric interfaces
  • Object placement
  • Scene understanding
  • Designing for all users
  • Good AR experiences
Mazharuddin-Syed-Ahmed-roundedDR MAZHARUDDIN SYED AHMED
Instructor
Royal Business College (RBC)

 Royal Business College (RBC)
 17:00 Q&A Session & Closing Remarks by Conference Chairperson